PERSISTENT WORLD

World and countries

Borders change through player decisions while countries, administrative regions and infrastructure persist on the server.

01

Countries and citizenship

Join a country and take part in its economy, defence and society.

02

States and provinces

War and investment unfold across administrative regions, not a single country card.

03

NPC states

Countries without players retain budgets, armies, garrisons and doctrines.

04

Regional infrastructure

Industry, power, hospitals, production fields and bases alter capacity.

05

Persistent time

Production, logistics and missions continue server-side while offline.

06

Fiction notice

Maps and borders are simulation data belonging only to the Civorbis universe.

Carry your decision into the world.

Join one persistent simulation spanning production, diplomacy, command and regional defence.

Play free